Kleiner JavaScript Kurs

Breakout - Spiel

So könnte ein Breakoutspiel aussehen: Breakout - Spiel


Hier die HTML-Seite mit dem kompletten Programm


<!DOCTYPE html>  
<html lang="de">
  <head>
    <meta charset="utf-8">
    <title>Breakoutspiel mit Canvas</title>
    <style>
    	* { padding: 0; margin: 0; }
    	canvas { background: #eee; display: block; margin: 0 auto; }
    </style>
  </head>
<body>
    <h1>Ein erstes Breakout - Spiel</h1>
    <canvas id="myCanvas" width="480" height="320"></canvas>

<script>
    var canvas = document.getElementById("myCanvas");
    var ctx = canvas.getContext("2d");
    var x = canvas.width/2;
    var y = canvas.height-30;
    var dx = 2;
    var dy = -2;
    var ballRadius = 10;
    var paddleHeight = 10;
    var paddleWidth = 75;
    var paddleX = (canvas.width-paddleWidth) / 2;
    var rightPressed = false;
    var leftPressed = false;
    var brickRowCount = 3;
    var brickColumnCount = 5;
    var brickWidth = 75;
    var brickHeight = 20;
    var brickPadding = 10;
    var brickOffsetTop = 30;
    var brickOffsetLeft = 30;
    var bricks = [];
    for(var c=0; c<brickColumnCount; c++) {
        bricks[c] = [];
        for(var r=0; r<brickRowCount; r++) {
            bricks[c][r] = { x: 0, y: 0, status: 1 };
        }
    }
  	var score = 0;
    document.addEventListener("keydown", keyDownHandler, false);
	document.addEventListener("keyup", keyUpHandler, false);
    function keyDownHandler(e) {
    	if(e.key == "Right" || e.key == "ArrowRight") {
        	rightPressed = true;
    	}
    	else if(e.key == "Left" || e.key == "ArrowLeft") {
        	leftPressed = true;
    	}
	}
	//Tastaturauswertung;
    function keyUpHandler(e) {
    	if(e.key == "Right" || e.key == "ArrowRight") {
        	rightPressed = false;
    	}
    	else if(e.key == "Left" || e.key == "ArrowLeft") {
        	leftPressed = false;
    	}
	}
  	//was passiert bei einer Kollision?;
    function collisionDetection() {
        for(var c=0; c<brickColumnCount; c++) {
            for(var r=0; r<brickRowCount; r++) {
                var b = bricks[c][r];
                if(b.status == 1) {
                    if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
                        dy = -dy;
                        b.status = 0;
                        score++;
                        if(score == brickRowCount*brickColumnCount) {
                            alert("Gewonnen! Herzlichen Glückwunsch.");
                            document.location.reload();
                            clearInterval(interval); // Needed for Chrome to end game
                        }
                    }
                }
            }
        }
    }
    //Ball:
    function drawBall() {
      ctx.beginPath();
      ctx.arc(x, y, ballRadius, 0, Math.PI*2);
      ctx.fillStyle = "#0095DD";
      ctx.fill();
      ctx.closePath();
	}
  	//Schläger wird mit den Pfeiltasten rechts/links bewegt;
    function drawPaddle() {
      ctx.beginPath();
      ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
      ctx.fillStyle = "#0095DD";
      ctx.fill();
      ctx.closePath();
	}
    // Bricks (Steine) zum zerstören;
    function drawBricks() {
        for(var c=0; c<brickColumnCount; c++) {
            for(var r=0; r<brickRowCount; r++) {
                if(bricks[c][r].status == 1) {
                    var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
                    var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
                    bricks[c][r].x = brickX;
                    bricks[c][r].y = brickY;
                    ctx.beginPath();
                    ctx.rect(brickX, brickY, brickWidth, brickHeight);
                    ctx.fillStyle = "#0095DD";
                    ctx.fill();
                    ctx.closePath();
                }
            }
        }
    }
  	//Punktezähler;
    function drawScore() {
        ctx.font = "16px Arial";
        ctx.fillStyle = "#0095DD";
        ctx.fillText("Score: "+score, 8, 20);
    }
    //Hauptprogramm - Schleife;
    function draw() {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      drawBricks();
      drawBall();
      if(rightPressed) {
        paddleX += 7;
        if (paddleX + paddleWidth > canvas.width){
            paddleX = canvas.width - paddleWidth;
        }
    }
    else if(leftPressed) {
        paddleX -= 7;
        if (paddleX < 0){
            paddleX = 0;
        }
    }
      drawPaddle();
      collisionDetection();
      drawScore();
      x += dx;
      y += dy;
      //oben oder unten
		if(y + dy < ballRadius) {
            dy = -dy;
        } else if(y + dy > canvas.height-ballRadius) {
            if(x > paddleX && x < paddleX + paddleWidth) {
                dy = -dy;
            }
            else {
                alert("Ende, verlohren");
                document.location.reload();
                clearInterval(interval);
            }
        }
      //rechts oder links;
      if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
    		dx = -dx;
		}
    }
    var interval = setInterval(draw, 10);
</script>

</body>
</html>